About Full Service Resort
You manage a failing resort with one year to stabilise its finances and restore its standing before it closes for good. The game balances this time-pressure objective with a dating-sim focus on ten main characters and various side encounters, letting you decide how to split your attention between the resort's operations and the people inside it. Those familiar with Summer in Flim Village will recognise this blend of light management and relationship-building, though Full Service Resort keeps the business side deliberately simple to avoid slowing down the character content. The intention is to give you enough freedom and variety without demanding the spreadsheet engagement of a true tycoon game.
Progress ties to daily routines and your choices about where to spend time, so expect some slow pacing in the early hours as you establish patterns and meet characters. The game is voiced, uses 3D graphics alongside AI-generated imagery, and includes animated sequences. It launches in version 0.2 across Windows, macOS and Linux, with English and Italian language options available.
This suits players who want something lighter than a full management sim but prefer sandbox flexibility to linear storytelling, and who are drawn to character-focused adult content with a clear gameplay loop beyond pure dating.
Developer's description
This is a sandbox management game with a male protagonist, where youโll run a resort, manage its finances, make daily decisions, and progress through the stories of around ten different girls, alongside plenty of smaller side events.
The main plot will revolve around a clear objective: youโll have 365 days to turn the resortโs finances around and restore its reputation, preventing it from falling into ruin for good.
I know, a management game set in a resort is not exactly the most original idea humanity has ever come up with. Still, Iโll try to make it interesting through the characters, situations, events, and player choices.
The management side of the game will be intentionally simple and light. Donโt expect SimCity: the goal is to add variety and freedom without making everything overly complicated or slowing down the character stories.
Version History
v0.2 Latest
v0.2
The playable timeline has been extended to Day 65.
Added a complete resort management system.
Added new weekly policies for staff and resort facilities.
Added purchasable upgrades for resort locations.
Added a new staff hiring and dismissal system featuring six candidates.
Added a staff morale system, management directives, and possible staff protests.
Added a new finance section with fund transfers from the parent company.
Added development funds periodically provided by the parent company.
Added a new construction system with completion times and effects on the resort.
Added 10 construction projects: Blue Moon, Water Park, Casino, Conference Center, Beach Bar, Romantic Bungalows, Water Sports Center, Yacht Club, Wedding Pavilion, and Tropical Garden.
Added a new activity in the Tropical Garden.
Added a new fishing minigame with 20 different collectible items.
Added 19 new daily problems, bringing the total to 50.
Added a new hearing system featuring 10 cases.
Added a new emergency system featuring four events.
Added a new Managerโs Diary with delayed consequences and reports.
Added a new VIP guest system.
Added four VIP guests: Victoria Sorel, Maya Green, Raven Blackwood, and Valentina Moreau.
Added a new VIP Album with unlockable photographs.
Added Alinaโs complete second date.
Added a new chance encounter with Livia in the apartment bathroom, available at Relationship Level 21.
Added a new encounter with Zara in the Tropical Garden.
Added new adult scenes and controllable animations.
Added new scenes to the Replay Gallery.
Expanded the Quest Log with new objectives and completion notifications.
Added new random post-date conversations for all the girls.
Added more intimate conversations with Livia after the bathroom scene.
Added a new gift compatibility system based on each girlโs individual preferences.
Added personalized reactions to gifts.
Added penalties for repeated gifts and new waiting periods between gifts.
Workplace minigames with the same girl are now limited to three every 10 days.
Added a new workplace encounter progression system: every three encounters award one Relationship Point.
Improved the map interface and information screens.
Added new foreground system notifications for limits, waiting periods, and the consequences of decisions.


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