About Our Home
You play a young man who has spent his entire life in an orphanage and decides to leave as an adult to find answers about his absent parents and his past. Our Home is a visual novel where you explore a Brazilian border town called Pinheiro, meet characters you can build relationships with, and make choices that shape how conversations and scenes unfold. The game emphasizes player agency: you decide what information to reveal or hide, and your decisions carry enough weight that the story branches noticeably. Like Reclaiming the Lost, it combines casual exploration with romance and character-driven storytelling.
The environments change with weather and time, and the game includes sound design and animations meant to enhance the experience. There are optional paid scenes that show additional content for players who want to see more. The game makes clear which choices matter and which are flavour, so you won't spend hours second-guessing yourself over minor decisions.
Our Home is in early access on Windows, macOS, Linux and Android, currently at version 3.08.00. It supports twelve languages including English, French, German, Spanish, Portuguese (Brazil), Russian, Simplified Chinese and several others. It suits players who want a relationship-focused visual novel with exploration and meaningful dialogue choices, without the drama of infidelity.
Developer's description
Welcome to Our Home
Unveil the forbidden secrets of Our Home and let yourself be seduced by a fiery game of riddles and pleasures.

Our Home is a visual novel set in the charming town of Pinheiro, located on the border between neighboring countries to Brazil. This picturesque town is supported by tourism and two large transportation companies, which are the main sources of income and employment for the local residents. The presence of these transportation companies is due to Pinheiro’s strategic position, which facilitates the logistics and transit of people and goods across the border.
Our Home tells the story of a young man who has lived his whole life in an orphanage. Knowing that his mother died in childbirth, and his father left even before he was born, when he reaches adulthood he leaves the orphanage so he can find the answers to all the questions surrounding his life.
Characters, or the ladies you’ll “adore” and the fellas you’ll leave in the dust
Every sassy dame in the game is a prize waiting to be won. However, it won’t be a walk in the park or a snap of the fingers to make it happen. Each conquest will be a wild adventure, packed with twists and turns that’ll cater to all your exotic tastes.
Now let’s talk about the competition. They either join your noble cause as trusty sidekicks or become the pitiful foes whose plans you’ll sabotage in the most amusing ways imaginable. Oh, the sweet taste of victory!
Fear not dear players, for this game is a sacred haven untainted by the devilish NTR (Netorare) curse.. It’s a drama-free zone, ensuring your heart stays intact and your laughter remains abundant. Let the fun commence!

The Environments
Despite the ongoing construction, we’ve released a bunch of cool environments for you to roam around freely. It’s like a choose-your-own-adventure book, but with less paper cuts and more virtual fun! Explore these unique landscapes and stumble upon exciting missions that can make you feel like a secret agent (minus the fancy gadgets, unfortunately).
We went all in on this project to make the world simply awesome! We spent a ton of time perfecting the details to give you an incredible experience. There are sound effects that will make your hair stand on end, animations that will leave you speechless, and background art that changes with the weather like a fashionable chameleon. Seriously, it’s hat-worthy!

The Gameplay
Relax, my friend. Our Home’s gameplay may seem like a puzzle at first, but we’ll help you make sense of this mess in no time! Just follow the content of the characters you like and as you throw yourself into the adventures, the romance and sex scenes will roll loose! Just don’t forget to bring popcorn and soda to the show! (Or maybe a paper towel and some lube)

The Choices
Hold on to your keyboard, folks. When it comes to Our Home, it’s all about the juicy decisions! You can choose to reveal or conceal certain info, leading to intriguing conversations and scenes that are more steamy than a sauna with hot girls. Fear not, my gaming comrades, we’ll make sure you’re well aware when your choices can shake up the storyline like a wild earthquake.

The Secrets
But wait, there’s more! For those who simply can’t resist a little sneak peek into the forbidden, we’ve got an option to pay your way to see what goes down. It’s like having a backstage pass to the wildest show in town, where the curtains are drawn back and your curiosity takes center stage.
So, what are you waiting for? GET THE GAME!
Version History
v3.09.00 Latest
v3.09.00
N/A
v3.08.00
v3.08.00
Renders: ~120
Average reading time: 20 minutes
Secret Renders: 4
New Achievements: 5
v3.07.00
- Renders: ~610
- Average reading time: ~50 minutes
- Secret renders: 1
v3.06.00
Renders: ~450;
Estimated reading time: ~90 min;
Some new achievements.
v3.05.00
Renders: ~375
Average reading time: ~25 minutes
Event Details:
Free-Roam: The event will be activated on Tuesday at 7 a.m., at Norah's house.
Visual Novel (VN): The event will be triggered automatically upon loading the save.
v3.04.00
Renders: ~480
Animations: ~13
Secret Renders: 4
Event Details:
Free-Roam:
The event will trigger on Monday at 7 AM at Norahโs house.
Visual Novel (VN):
The event will automatically trigger upon loading the save.
v3.03.00
Renders: ~600
Animations: ~3
Secret renders: 6
Free-roam event with Lorena: New casual content to interact with the character.
v3.02.00
Renderings: ~350
Secret renderings: 6
Weโve also updated old secret renderings, so you might want to check them out.
Estimated reading/game time: ~35 minutes (considering only the story content)
For free-roam mode players:
The events take place at the shopping mall reception on Friday at 1 PM and at the university on Saturday at 3 PM.
To get to the university, take the bus in front of the rental house at the event time.
For Visual Novel (VN) mode players:
The events will be activated automatically, one after the other.
v3.01.00
Renders: ~490
Animations: 3
Secret renders: 3
Estimated reading/playtime: ~30 minutes
For those playing in free-roam mode: the events take place at Aquilaโs reception on Friday at 8 AM and at the university on Saturday at 1 PM. To get to the university, take the bus in front of the rental house at the eventโs scheduled time. In VN mode, the events will trigger one after the other automatically.
v3.00.00 (Prologue rework)
A Special Release
This version is incredibly special to us. About a year ago, we shared that we were working on a new prologue. From the beginning, we made it clear that this wouldnโt interfere with our monthly release schedule. Over the past year, we released 10 versions while working behind the scenes to rewrite, recreate scenes, and refine the storyโensuring that the prologue reaches the depth and quality our narrative deserves.
When I decided to create Our Home, I had a clear vision: a compelling story with a well-defined path and a meaningful conclusion. However, choosing to work in 3D and become a writer was a massive challenge. I lacked both the resources and the skills to achieve high-quality results. Over time, I learned, and with the help of my wifeโan incredible partner who joined me on this journeyโwe turned this idea into reality. None of this would have been possible without her.
The first versions of Our Home were, to say the least, modest. The renders and writing were far from exceptional. However, revamping the prologue is about more than just improving graphics. Itโs an opportunity to explore character relationships in greater depth, providing a clearer, richer narrative.
We initially thought that working on the prologue in parallel wouldnโt delay our releases. However, it took much longer than expected to ensure it met the quality standards we envisioned. I always try to see the glass as half fullโI know we couldโve done more, but I believe weโve reached a level where this new prologue will set a strong foundation and keep some of the previous criticisms at bay for a while. These changes are definitive.
v2.23.0
Highlights of the new version:
Over 550 renders, including 4 secret renders.
Average reading time: 35 minutes
Main event: At Norah's house, Thursday at 7 a.m. (For those playing in VN mode, the event will trigger automatically.)
Summary: MC faces intense challenges after missing a exam deadline but finds unexpected opportunities through Norah's support. As he steps into a professional event at Aquila, a fiery encounter with Matilda adds tension and excitement to his journey of self-discovery.
v2.20.0
Renders: ~400
Average reading time: ~25m
Before any comments about the development time versus the size of this version, it's important to clarify: version 2.20 was released to our supporters around mid-August/24. As a Christmas gift, it was made publicly available alongside the release of our launcher, and we are now giving it more visibility. Therefore, this version does not reflect all the content produced since the last public update.
Enjoy and have fun!
V2.19.2
Content Differences (2.12.1 > 2.19.2):
Renders: ~2,370
Dialogues: ~2,370
Animations: 6
Average reading time: ~3h
Technical Changes:
GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience.
Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes.
Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged.
Character Screen: Restructured to make information more accessible, highlighting each character's depth and making it easier to remember past events.
Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters.
Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the game.
Main Menu: Redesigned with a more minimalist approach and more intuitive icons.
Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu.
Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version.
Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic.
Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map.
New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken.
Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.
V 2.12.1
Some users have encountered difficulties with the 'news' feature. This feature has been temporarily removed from the game as it requires enhancements to cater to players who do not have internet access or use Android devices.
The game previously had an issue where character information couldn't be accessed at a certain point. This issue has been identified and resolved.
Following the heist, some players experienced an error screen, which has also been addressed.
V 2.12.0
Dialogues: Approximately, 2100 (Dialogues refer exclusively to conversations between characters or thoughts).
Renders: Around, 2200 (Not considering renders for animation).
Animations: Around 18.
Additional Features: Cloud Save, VN Mode, Higram, Achievements, User Notes.
Many Others content: Secret renders, Original songs, Sound Effects and more.
For a detailed list of all modifications, check here
V 2.5.2
Bug, which made the player miss a part of the event with norah.
Bug in changing relationships
V 2.5.0
Character event calendar.
A smoother navigation between environments.
Interactive dialogues where you can get to know the character better, with event triggers for the free roam.
A re-work of some old scenes
A re-work of the Aquila Express company where the MC will work in the future, this company has been completely redone in Blender, to bring more originality to the game, but without losing the characteristic. (some renders here will still be redone)
We also recreated the settings menu to be easier to navigate
We included and modified some functions such as making mini-games optional, the save name is also optional, and we redid the transparent dialogue box, which now no longer allows you to change color, but allows you to change the opacity of the text box without losing the game's character.
Not only that, but we also changed the interface of the transparent boxes a bit to make them more visible.
Our Home now has a much smaller APK providing better support for those who play on their mobile, so you can download the game without having to download the quality of the renderings.
We have improved the GUI while playing, now it is possible to hide the action buttons on the right and the time information on the left.
We are working on improvements to the replay and render gallery. We are not satisfied with this screen yet, but we believe we can make things better.
Improvements to the Save and Load screen.
Improvements to the rich presence for Discord.
Workday at Norah's house on Friday.
We've developed a mechanism so that while you play, you can find out if there are any updates available.
A new secret render that will only be found within the event.
Improvements to the main menu.
Fixes for some issues
We will start using Google Analytics to collect some metrics anonymously and completely optionally
New Language translate: Polish
Among other various changes behind the codes.
V. 2.2.3 ( This is an update patch with the main feedbacks from version 2.2.2 )
When you load a save the game will automatically load all the information of the characters you had any relationship with. Your choices will be considered.
If you start from scratch, the information of the characters you've had contact with will be filled in as you talk to the characters.
Back button on ALL screens in the game, the original function has not changed, you can still click outside the change area to close a screen.
Change in the dialog fields, now you can choose between the default dialog box or a custom box with 4 colors, you can change the opacity of the box. Also, you can choose to hide the side image of the character.
All the game tips are now more obvious, being clear where you have to go and when.
We analyzed all the translation proofreading reports, all the reports until 13/01/2023 were analyzed and included in the game.
Many thanks to players in other languages for submitting translation corrections. We are reviewing everything weekly.
V. 2.2.2
400 New renders
2 Animations
4 Events
dialogs ~350
Re-designer of the whole game GUI
Secret Gallery
Cut Scene
Mechanism to proofreading dialogues e translations directly from the game
And many other things. (Go to Patreon for more details)
V. 2.1.7
Review of dialogues in English.
Thank you, darkslayervergil, for helping to review the game, hope to be able to reward you for the effort to help us.
Correction of route bug in the event at the Norah, which made the player back to the main menu, after finishing the event.
V. 2.1.6
Fixing problem saving game
V. 2.1.5
752 New renders
3 Animations
8 Events
6 Large buildings
dialogs +1k
Re-work of the whole game GUI
Re-work of the game map
Re-work of old scenes
Minor bug fixes
How to make dialogues proofreading in game:
Whenever you see this icon, you can click and send a suggestion for a translation change.
The translation suggestion is always automatically filled with the most recent translation, so if any previously submitted suggestion has already been accepted, you will see the translation change suggestion that someone has already sent, preventing you from submitting a correction that has already been made.
With your altered suggestion, just send it, and we will evaluate whether the suggestion makes sense for the game and will accept it if it does.
You will be able to send translation change suggestions for dialogue texts, choices, and some interface buttons as well.

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