About Third Crisis Neon Nights
This standalone game is a prequel to Third Crisis and takes place during the five year timeskip of Third Crisis before Jenna appears in Carceburg. The Third Crisis happened only a couple years ago, The organization Peitho has taken over the world and now operates under the guise of the Global Andro Government (GAG).
Lead Zoey, a down-on-her-luck merc, along a path of your chosing. Try to piece together a living in the shady underbelly of Neon City, one of the largest population centers in the world under GAGโs control. Constantly under the pressure of building arousal from GAGโs towers.โ
Version History
v0.5.8-pr Latest
v0.5.8-pr
Added an option to claim Halloween outfits from Calliach in other saves when youโve completed the Halloween mission.
Added a Seasonal Events option to turn seasonal events off or force one on.
Fixed loading a save mid-dialogue blocking every later dialogue.
Fixed the upper vent in the Soaring Nidus tunnel showing a sparkle but no prompt.
Fixed constant error spam from Calliach that could hurt performance.
Fixed NPCs in the Redlight District standing still instead of wandering.
Fixed animations other than the legs freezing after using the Crush Blocker.
Fixed the Halloween wigs not taking up the hairstyle slot.
Fixed the groping train car not showing its Halloween decorations.
Fixed the missing Halloween pumpkin in the trainโs exit car, which made the Halloween quest impossible to finish.
Fixed the phone lady often missing from the train, which made Lost and Damned impossible to finish.
Fixed Zoey getting locked in the Glowing Holeโs staff area when a save was past Klaudiaโs talk but had no employee keycard.
Fixed loading a save during Cypherโs run out of Soaring Nidus letting Zoey walk out with no cutscene, with Cypher following forever.
Fixed Cypherโs On the Run letting you report to Lio after the condoms broke, which skipped the mission.
Fixed typing Lioโs door code without the clue reopening Meet Leona for good.
Fixed The Bunnies Will Play staying in progress forever if you finished chapter 1 first. Itโs now marked as missed.
Fixed the Glowing Hole counting the other ways upstairs as completed, with their rewards, instead of missed.
Fixed the High Tide printer being usable through its locked door, which could softlock the game.
Fixed a gap behind the Glowing Holeโs reception counter that let Zoey get upstairs without taking the stairs.
Fixed a gap in M31 that let Zoey walk out of the level.
Fixed cutscenes sometimes not ending and leaving Zoey unable to move.
Fixed popups reacting to a second click while closing.
Fixed the waitressing timer staying frozen and customers ignoring Zoey after Novaโs Secret, which could block the exits.
Fixed waitressing customers getting stuck after loading a save, along with constant error spam.
Fixed replacement waitressing customers vanishing as soon as they arrived.
Fixed Rosieโs remote disappearing when handed to the wrong customer.
Fixed bunny boys in the waitressing minigame using the bunny girlsโ animations, which bent their legs and blanked their eyes.
Fixed bunny rank D always showing as locked in the job upgrades.
Fixed the upgrade and boutique menus opening several purchase popups at once with a controller.
Fixed being able to buy a limited shop item again while wearing it, such as the nail salonโs Untied Hair.
Fixed the bunny suitโs poking nipples showing over a pulled-open top.
Fixed Zoeyโs nude blush and sweat staying after she gets dressed.
Fixed the NeonRise elevator workerโs grope and strip choices asking for the old perversion stat instead of a perversion level.
Fixed Zoeyโs arm staying held out after the NeonRise elevator workerโs scene.
Fixed the phoneโs picture mode opening during dialogues when pressing A on a controller.
Fixed photos of enforcers freezing the picture for several seconds.
Fixed the tapping minigameโs buzz carrying on after it closed, such as at the kiosk vending machine.
Fixed utility tunnel doors doing nothing while Zoey is undressed. She now says she canโt leave without getting dressed.
Fixed NPCs at the vending machine sliding away mid-animation.
Fixed NPCs in the Residential District standing at their spawn points instead of walking around.
Fixed NPCs in Lower Red getting stuck at the top of the stairs to Upper Red.
Fixed a walking characterโs shadow sometimes drawing over them.
Fixed the โ!โ and detection meter showing through the darkness of rooms and train cars you havenโt entered.
Fixed train passengers sometimes showing the wrong look.
Fixed loading a save on the train letting train cars repeat more often than they should.
Fixed the Togโฆ


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