About What Could Go Wrong?
You run a biotech lab with almost no funding and every incentive to cut corners. The game asks how many ethical compromises you'll make to keep the operation afloat, and what happens when your cost-cutting measures predictably go catastrophic. It's a management sim with a visual-novel structure where your decisions ripple outward: like Law School, Season 1, it pairs simulation mechanics with branching choices that shape how events unfold. Choose cheaper containment to save money, and you'll spend the next sequence dealing with an outbreak.
Moment-to-moment, you're handling budgets, crafting pathogens, managing time, and picking which dubious partners to work with. Dark comedy runs through the whole thing, treating apocalyptic negligence as the punchline. The game wraps these systems in dialogue and narrative consequences, so progression feels like an unfolding story rather than pure number-crunching.
The game is in early access (Episode 2, Part 4) and runs on Windows, macOS and Linux in English only. It suits players who enjoy systems-based games with humour that doesn't flinch, and who want to see how badly things can go when you're allowed to make genuinely terrible decisions.
Developer's description
What Could Go Wrong?ย ๐งช๐ฅ ย
A one-staff budget bio-lab sim where science is cheap, ethics are optional, and disaster is… inevitable.
Welcome to "What Could Go Wrong?", the dangerously underfunded bio-lab management game where you’re the only thing standing between scientific progress and global annihilation. No pressure!
Build your lab on a shoestring budget, juggle moral dilemmas, and see how long you can keep the world from catching fire (literally).
Your Highly Questionable Job Includes:
– ๐ฌ Splicing exotic pathogensย โ because the world definitely needs a chickenpox-zombie hybrid.
– ๐ฐ Stretching your budgetย โ top-tier containment tech or more duct tape? Decisions, decisions.
– ๐ฌ Managing sudden outbreaksย โ who could’ve predicted this totally unforeseen incident?
– ๐ ๏ธ Cutting shady dealsย โ ethically gray governments, morally bankrupt megacorps… friends?
Core Features:
๐งช Dubious Scienceย โ Theoretical, experimental, and occasionally catastrophic. ย
๐ค Moral Mayhemย โ Profit vs. public safety: pick one (or neither). ย
๐ Unintended Consequencesย โ A small lab accident may or may not trigger global panic. ย
๐ Dark Humorย โ Because if the world’s ending, at least it should be funny.
Disclaimer:
May include:
– Ethical compromises ย
– Mild to severe apocalypse ย
– Dubious funding sources ย
– Highly infectious fun
๐ "What Could Go Wrong?"ย ย
The only game where "Oops" is a project milestone.
๐จ Coming soon! (Pending incident reports… and legal review.)
Version History
Episode 2 - Part 4 Latest
Ep.2 Part 3
This part contains 790 renders in total.
Depending on your chosen path, youโll be able to see scenes with Kaitlin, Shanon, Amanda, Fay, and Lana.
Just a quick reminderโLanaโs event will only be available through Fayโs path.
Ep.2 P4
Ep.2 Part 4
This part contains 1181 renders.
Ep.2 Part 3
This part contains 790 renders in total.
Depending on your chosen path, youโll be able to see scenes with Kaitlin, Shanon, Amanda, Fay, and Lana.
Just a quick reminderโLanaโs event will only be available through Fayโs path.
Ep.2 Part 2 Full
N/A
Ep.2 Part 2b
N/A
Ep.2 Part 1
- 688 renders
- added galleries of Fay and Lana (yes I am just finishing creating images for her gallery).
Each picture has a second, more revealing version. To unlock the normal version, players will have to gain, let's say, half of the points with the particular lady.
To unlock the "naked" versions of these pic players will have to accumulate a little more but not the maximum points. Hence, the information on the end screen about what the maximum points of a particular lady are.
- the plot moves forward a few days, and there will be an important storyline branching, not the only one in episode two. Players will have to decide, i.e. make a choice with which lady they want to spend the coming weekend with.
Ep.1 Part 3
- 633 renders
- the plot moves forward a few days.
- MC meets two new ladies and at this point the process of introducing Li comes to an end.
- I've added a few new tracks.
Ep.1 Part 2
- 729 renders
- added an end screen which, starting with Ep1 p1, will pop up at the end of each version.
- two new girls
- added more pictures to the Kait and Shanon galleries
Ep.1 Part 1
- 865 renders
- few new tracks
- two new love interests
- two new galleries
- point & click system in which player will collect images
- option to set transparency of the dialogue box
- over 5,700 lines of dialogue and code
Ep0 Full
820 renders added to previous version
total
1668 renders
Ep. 0 pt. 1b
850 renders
11 music tracks
Ep. 0 pt. 1
Initial Release

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