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Borrowed Lives

Update
v2.0.3
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โšก 51 downloads in last 24h
Release Date
Oct 30, 2026
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About Borrowed Lives

You are a Soulbound, a supernatural being that has taken over a dead body in a medieval fantasy world, and Borrowed Lives tasks you with building a life in that borrowed form. The game is a text-based sandbox RPG where character creation matters: you choose your origin story, which determines your starting skills and the challenges you will face. Combat uses turn-based tactics, and your progression depends on managing stats, survival needs, and relationships as you navigate the world. Like Summer Memories Plus, it blends RPG mechanics with simulator elements, though the setting and supernatural premise give it a distinct flavour.

Your choices shape how the story develops. You can pursue different character paths and relationships, including gay and lesbian romance options, and the sandbox structure means you have freedom in how you spend your time and what you prioritise. The game also includes adult content alongside its character-driven narrative, so it caters to players who want depth and sexuality together rather than separately.

Borrowed Lives is available on Windows in English at version 2.0.3. It runs on mobile devices as well as desktop, so you can play across platforms.

Developer's description

Borrowed Lives is a text-based sandbox RPG where you explore a medieval fantasy world with dynamic storytelling and tactical combat. You are a Soulbound – a supernatural being inhabiting a dead body. Choose from unique origins, each with their own story, skills, and challenges. Build your character’s stats, form relationships, manage survival needs, and make choices that shape your journey through a borrowed life.

Version History

v2.0.3 Latest

v1.0.5 - Patch 5 (February 8th 2026)

Character

Fixed correct reincarnation count not being displayed in notes

Added makeup customization; foundation, blush, highlighter, contour, lipstick, eyeshadow, eyeliner, mascara, eyebrows, nail polish

Added body paint customization

Added scents to hygiene appearance

Added placement of magic sigils

Added attractiveness traits and beauty improvement

Added specialization trees for skill progression

Added support for titles, given when completing a prerequisite

Removed herbalism skill, merged into botany

Combat

Fixed robbery outcomes only taking copper coins

Fixed social actions not giving a skill bonus at the end

Fixed armor not having an effect on magic recoil damage

Fixed being able to disarm enemies with no weapons

Fixed encounters triggering in inappropriate scenes

Fixed combat encounter returning player to the wrong scene

Fixed encounter cooldowns not triggering at the starting scene

Fixed 'grapple' skill using incorrect base skill

Fixed grappling transferring to the next enemy upon target death

Fixed not being able to release after grappling an opponent

Fixed physique resetting during combat

Fixed stalker confrontation scenes generating random creatures instead of your stalker

Added racial synergy boosts

Added enemy level scaling based on zone and player power

Added material damage type resistances and weakness (e.g. silver)

Added support for unique, once-defeated enemies (e.g. four horsemen)

Tweaked scream to intimidate all enemies at once

Tweaked deceive to work on aggressive enemies

Tweaked plead to initiate 'let go' outcome, instead of decreasing hit chance

Changed fail capture scenes to be chance-based, not guaranteed on combat loss

Redesigned combat interface; container placement, button trees, item usage, quick keys

Crafting

Fixed certain resources dying from hunger

Added recycling items into materials

Added dying and bleaching items; 10+ colors

Added enchantment runes

Added material traits

Rebalanced resource outputs

Economy

Fixed vendors accepting all item types if sold from inventory

Added specialized & varied inventories for vendors

Added traveling merchants with various specialties

Added black market vendors for fencing; currency exchanges, selling 'hot items'

Added min-max buttons in quantity input, and hotkey support

Added 'holiday' stock, items that are temporarily for sale during certain dates

Changed vendors to not initialize with starting amount every time; it increases back to max gradually

Items

Fixed players soft-locking themselves when trying to discard equpped items

Added special items; magic stones, makeup, perfume

Added search bar, favorites sorting, and ascending/descending filter to inventory

Added support for regenerative items (e.g. mana regen potions)

Mods

Fixed various missing translation keys; particularly for UI

Fixed mod manager not detecting mods upon first add

Added ability to toggle content (e.g. fetishes) included in mods

Added various data extraction for customization; trait pools

Added support for modding resource systems; health, needs, etc.

Added mechanic modding support for extreme fetish mods

Platform

Fixed duplicate save being created in certain sort modes

Added android (apk) port

Settings

Added detailed difficulty settings

Added ability to enable or disable widgets

Added ability to choose how many columns per layout

Added layout settings for combat & sex panels

Added feature gates for systems that shouldn't be accessible in current version

Sex

Fixed bladder capacity not initializing

Fixed inappropriate genitals and hair being added to characters

Fixed certain fetishes being processed when settings are off

Fixed wrongly referring to the participants body instead of the player, vice versa

Fixed contradictory satisfaction messages at the end of an encounter

Added asphyxiation; grabbing & choking

Added crossdressing

Added item application; lube, protection, contracepโ€ฆ

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Supported Languages

LanguageUIAudioSubtitles
English โœ” โœ” โœ”

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