About Under Control +=-
Under Control +=- presents ten separate stories as video puzzles where narrative and gameplay are the same thing. You watch scenes that have been scrambled, then reorder them to reconstruct what actually happened and why. The game does not spell out solutions. House Party also relies on careful observation to piece together meaning, though here the focus is purely on making sense of fragmented scenes rather than dialogue choices or character routes. Instead, each story supplies visual or audio clues, changes in light, recurring objects, sequences of actions, that guide your reasoning without handing you answers.
Each of the ten stories operates by its own internal logic, mixing atmosphere from fantasy, horror, thriller and mystery genres into something deliberately unsettling. The game asks you to watch closely, notice details, and trust your instincts about how events connect. Meaning emerges through your choices about sequence, making the reconstruction itself part of the storytelling. Version 0.1.25A runs on Windows, macOS, Linux and Android, with support for sixteen languages including English, French, German, Japanese, Korean, Russian, Chinese and multiple variants of Spanish and Portuguese.
This suits players who want narrative puzzle-solving over action or branching choice, and who do not mind atmosphere that leans strange or uncomfortable. The early version suggests the full experience may still be in development.
Developer's description
+=- is a narrative video puzzle in which each story has been broken into several fragments. Your goal is to put the scenes back in the correct order to uncover the meaning of the story and discover its ending, which is often unexpected.
The game features 10 standalone stories, each defined by a unique atmosphere blending fantasy, mystery, horror, and thriller elements.
Each story follows its own internal logic and requires close attention to detail.
To progress, you are given a video clue linked to each story. This clue does not provide the solution directly, but guides your interpretation. It may take the form of a sequence of actions to observe, an image accompanied by music, a static shot in which light or colors evolve, or a series of objects suggesting a chronology or a relationship between several events.
In +=-, the story is not simply told: it is rebuilt through your perception, your intuition, and your ability to connect the fragments together. Each reconstruction becomes a form of investigation, where image, rhythm, and atmosphere all play a central role in understanding the narrative.
Features:
10 standalone stories
An original narrative puzzle experience
Visual and audio clues to interpret
Fantastic, strange, and unsettling atmospheres
Progression based on observation and intuition
Version History
v0.1.25A Latest
v0.1.25A
Additions:
New event and task in the office with Hanna.
New event with a character yet to be revealed, related to Hannaโs new task.
New night event with Veronica.
Cynthiaโs missions now deactivate if you choose to play without minigames.
New sound effects when earning achievements or rewards.
New mechanic as part of a main story event.
New unlockable area on the map.
New hints added to the computerโs Status panel, now including all main events.
โSKIPโ button added to bypass the Pinger login screen.
New, more visual save system, fully compatible with existing save files.
Quality improvements to 358 images, applied to events such as:
Second event with Jazzmin.
Third nighttime event with Veronica (both variants).
Breakfast events with Jazzmin.
First event with William.
Links to the gameโs wiki to help with event details.
Improvements to the conversation panel, which can now be hidden by pressing the โHโ key or clicking the โeyeโ icon.
Improved scene and resource loading, reducing wait times.
Loading screen now adapts to the time of day, adding an immersive touch.
Rebuilt the help/guide system to make hints easier to follow.
Improved the conversation skipping behavior.
Fixes:
Fixed an issue when entering the playerโs name.
Resolved a problem that prevented opening the menu from the conversation panel.
Fixed a visual bug with Jazzmin eating at home.
Resolved an issue when eating quickly in the kitchen.
Improved handling of large amounts of money in the main panel.
Fixed dialogue errors in Jazzminโs breakfast event.
Resolved an issue that sometimes prevented the correct time of day from appearing.
Fixed an incorrect event calculation in the new Status panel.
Minor errors in the wiki have been corrected.
Fixed stability issues on Android to ensure a smoother experience.
Fixed Williamโs event that activated continuously.
Fixed a bug causing animations to loop when they werenโt designed to.
Corrected a dialogue error when trying to enter Cynthiaโs house.
Fixed a Karma system error affecting two characters.
Resolved a conversation frame desynchronization issue when using SKIP.
Changes:
Adjustments to Jazzminโs events during breakfast and lunch.
Changes to the start of the third nighttime event with Veronica (sofa).
Improvements to the text in the first event with the girl at the beach.
Removed the Christmas event.
Redesigned the conversation panel to improve usability on Android.
Adjustments to Cynthiaโs tasks to ensure rewards are granted upon completion.
Reduced the craneโs size by 8% and increased its turning range.
Adjusted the experience required to level up in Pinger.
Improved Jazzminโs breakfast dialogues.
Significant improvements to the event with William, removing the option to lie to the detective.
Minor corrections to text and interface.
Dialogue and narrative updates to bring older events up to the current quality standard.
Changes in the way some events are managed to improve flow and consistency.
Refactored the day/night cycle time management code.
Changed the general behavior regarding lockpicks and night events.
Profound changes to comply with the standards of platforms such as Patreon and Steam.
v0.1.24A
The developer did not publish a changelog for this version.

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